Spore review: Muddling the genres together

Software — Tags: — Joe Anderson @ 7:40 pm Tuesday 23 September 2008

@azhar and @azharcs both wanted a review of Spore, so I’m giving one (albeit a belated one).

Spore has been in development since 2000, so as you can imagine it’s an extremely well finished and very fun product. The game was from the same creator as The Sims and a key member of the development team was also a Civilization IV develop, so the game brings aspects of funny simulation with serious strategy.

In Spore, you design your own life form and take it through different stages of evolution. You start off as a cell in a 2D world, then you evolve into an animal in a 3D world, then into a sentient being living in a tribe, then in a civilisation before finally evolving into a space-faring species.

Cell stage

The cell stage is quite easy, but quite fun. Firstly, you decide whether your microorganism will be a carnivore or a herbivore. If you’re a carnivore, you must eat smaller organisms whilst avoiding predators whilst if you’re a herbivore, you must eat plants but avoid predators. ‘Eating’ involves chasing and then clicking on the other organism/plant.

This stage sounds really boring, but its simplicity is fantastic. This stage doesn’t last long, but it lasts just the right amount of time for eating microbes and avoiding bigger ones to seem fun. As you eat more, you grow bigger and you get more ‘DNA points’ to spend on additions to your organism (for example, spikes and eyes).

When you’ve eaten enough microbes, you emerge from a rock pool to become a creature.

Creature stage

The animal stage of the game allows you to explore the bigger world, whether your animal be bipedal, unipedal or 8 legged!

The creature stage maintains the basic idea of the cell stage but (literally) adds another dimension. Your creature is now an animal as opposed to a blob of cells and this animal must eat and evade predators, but it can also forge relationships with other species and your creature must find a mate.

During creature stage, you accumulate DNA points and unlock body parts, allowing you to further customise your creature and allowing it to evolve.

There are two stances you can take in creature stage: a combat one or a social one. If a combat stance is taken, the goal is to kill a number of members of a rival species rendering it extinct. A social stance requires you to impress members of other species, through mimicking, singing and dancing. Friendship provides alliances, so you can add members of your allies to your pack along with members of your own (who will assist you in killing/befriending other species). It also allows you to use their nests to restore your health.

Rival creatures are other players’ creations which have been automatically downloaded off the internet. This is an example of the RL social element of Spore, as you can add buddies and even subscribe to ‘Sporecasts’, where users publish lists of their favourite in-game objects/creatures.

I disliked creature stage, it dragged on and made me lose some of my interest. Whilst it’s great to adventure in your fantasy 3D world, the primitive in-game social aspect and lack of sophisticated methods of killing rival species makes this whole stage somewhat boring.

When you evolved enough, your species will reach sapience.

Tribal stage

When you’ve left creature stage, your species divide into tribes and you control one of them. You direct the tribe and must ensure there’s enough food, that labour’s shared properly and how to handle relations with other tribes.

There’s several ways of gaining food: you can either hunt, through making some tribe members hunters, fish, if you have earned fishing roads and allocated that duty to some members, or you can domesticate creatures and eat their eggs. Other tribes can also give you gifts.

You have the option, once again, to either employ a social or a combat stance. However, in the combat mode you can use weapons (arrows and torches, for example) against other tribes, providing you have them (you gain weapons by conquering or allying with other tribes). A social stance involves impressing other tribes with music, by playing instruments when they request it. You gain instruments the same way you gain weapons.

To complete this stage, you must conquer or ally with 5 tribes. For each tribe you ally with or conquer, you get one piece of a totem pole. It takes 5 pieces to complete this totem pole, at which point you advance to civilisation stage.

I didn’t find this stage particularly interesting, but it didn’t take too long to complete.

Civilization stage

This was the point at which the game started to get interesting for me. Your tribal village evolves into a city, and you are taken to a ‘city hall’ designer.

As a civilization, you no longer need to concern yourself with individual creatures but you create vehicles (sea, air and land) to mine ‘spice’, the main unit of currency in the game, and to trade with other cities. One you’ve traded enough, you can buy a rival city.

Alternatively, you can take over rival cities by creating military vehicles and quite simply attacking them.

You must ensure cities are productive and happy, through placing different types of buildings in the right place. You can also buy turrets to help defend the city.

The borders of each city are marked using Civilization-like colours.

This was one of my favourite stages, but it is cut short because eventually all cities unite when you (and your allies) have gained control of a sufficient number of cities.

Space stage

Once you gain control of your planet, your species advance into space. Space is quite like your planet, just much bigger. You must still decide whether to buy, ally or attack your rivals but you can also establish colonies on other planets.

In space stage, you can partake in missions to earn money which you can spend on buying tools to establish colonies, sculpt planets, form atmospheres and get powerful weapons. You can also collect artifacts which you can sell and your planets will provide you with spice to sell.

As you progress through space stage, you earn different badges and ranks, which unlock other features.

The space stage is effectively infinite, with tens of thousands of systems to explore. Other species, vehicles and planets are downloaded off other players. The game could probably therefore be described as a space exploration game.

EA promises there is an ending, but claims finding it will be next to impossible.

Other nice things

Best thing about Spore is that it runs on an Intel Mac like it does on Windows, using a proprietary fork of WINE (Cider) very effectively with their being little difference. The game does sometimes freeze on my Mac, but it isn’t the most capable thing graphically (only 128MB!).

If you have Spore, add me. My username is computerjoeuk.

Give away: ShareTool, access your Bonjour network anywhere

Software — Tags: , , , , , , , — Joe Anderson @ 9:10 pm Thursday 4 September 2008

ShareTool is Mac-only software, made by the Speed Download’s developer, which simplifies the process of accessing your Bonjour services (such as file, printer, screen and iTunes sharing) from any Internet-connected place in the World.

ShareTool automatically configures your router, through NAT-PMP or UPnP, so you can remotely connect to a Mac network you have at home/your office from another Mac.

Using ShareTool, you can easily share files between the Mac, print something off remotely to your printer or even access your iTunes library. There are also many other Bonjour services you could use ShareTool to access remotely (for example, Skype or IM).

ShareTool does this through an SSH (which by definition is secure) tunnel, meaning it will work with or without a VPN or even a static IP. An SSH tunnel ensures that your data is transmitted pretty securely, so it’d be pretty hard to decrypt any data you send, and it also allows you to secure the web more securely if you’re being forced to work on a network you don’t trust, so a man-in-the-middle couldn’t read everything you are!

That all sounds terribly complicated, but ShareTool simplifies the whole task into an easy-to-use GUI as opposed to the difficulty you’d face without it!

ShareTool only costs £17.70 for a 2 machine licence, £45 for a 5 machine licence or £12 for a single machine licence (but you need at least 2 or there’s no point!).

YazSoft have kindly provided me with one 2 machine licence to give away (worth £17.70!). If you want it, either send me a message on Twitter (twitter.com/computerjoe), email me using the contact form or leave a comment. I will choose the winner in a random prize draw.

8th September: Stephen Shambaugh wins the licence!

Adium 1.3: MSN personal messages at last!

Software — Tags: , , , , , — Joe Anderson @ 11:44 pm Tuesday 26 August 2008

I love Adium, which is a Mac multi-network IM client. Today saw the release of Adium X 1.3, which added some essential features, which have been missing for some time.

One of these missing features which this version adds is particularly useful for me: MSN personal messages. MSN is the most popular IM protocol in the UK and this, therefore, is particularly important. Ever since my switch to OS X, I’ve been missing the ability to see people’s personal messages (whether it be their status, their juicy gossip or their wit). In fact, the only way I could view them before was using a single-network MSN client, like aMSN or Microsoft Messenger, or this dated, homebrewed and unreliable custom build of Adium. Adium achieves this by using the msn-pecan plug-in for its library, libpurple (the library it was in common with Pidgin).

Another useful option is adding a search option to contact lists, allowing you to quickly get someone’s email address or quickly provide the IM address of a buddy to another buddy.

The new version also adds support for Facebook IM, MobileMe, several new icons, redesigns the ‘Get Info’ option on contacts to be more Inspector-like and performance upgrades.

Adium 1.3 supports Adium’s position as the prime OS X chat client and adds some much needed features and in general just makes Adium much more intuitive.

Adium 1.3 will run on a Mac with OS X 10.4.0 or higher.

(Direct download link)

Desktop on Demand: A remote GNOME desktop

Internet,Software — Joe Anderson @ 11:14 pm Friday 28 March 2008

If you run a small home network like me, you will probably utilise some sort of remote desktop software (I use VNC) to remotely control computers. Desktop on Demand is based on the same principle, in a way at least, allowing you to connect to a remote virtual desktop where you can play games, listen to music, check email, browse the web, word process, etc.

Desktop on Demand is a service launched by the same people who launched remote file storage tool Ewedrive. It allows you to access a remote GNOME Linux desktop where you can do many functions you could do on a local PC, such as use office software or The GIMP, and even install libraries!

Desktop on Demand is lightning fast and it truly feels like I am controlling a PC over my LAN. Unlike my LAN, it utilises the NX protocol instead of VNC. The provided NX client is much more suitable than any VNC one as you don’t need to fiddle with IP addresses etc. If I’m not mistaken, NX sends X11 sessions down a SSH connection.

All you need to be able to run Desktop on Demand is the ability to run binaries (you don’t have to install them) on your Windows, Linux or Mac computer. I think a web-interface would be useful though, especially when running behind restrictive networks!

You can access the files on your Desktop on Demand account through several ways. Obviously, through the desktop itself but you can also access them through a web-base file manager or a WebDAV share.

The idea of a remote desktop on demand isn’t anything new. I reviewed CosmoPOD, who provide free KDE desktops, back in 2005 before the wave of Web OSes we have today (services like Desktop on Demand and CosmoPOD are more useful than a Web OS because at least it ‘feels’ like an actual desktop rather than a Flash app etc!).

Desktop on Demand is free but a reasonable package costs between £4 and £15 a month depending on which features you need and how much storage you require. £6 a month will land you essentials such as Firefox and 25GB of disk space!

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Who actually uses online office suites?

Internet,Software — Joe Anderson @ 9:13 pm Monday 25 February 2008

I’m a Web 2.0 but I must admit since I have converted to OS X, I am using online utilities much less. No longer do I use Gmail’s webmail (and that was the only reason I used Google Docs!).

I see the benefit of Google Docs but if I require a document to be portable, I’ll put it onto my USB pen or into a WebDAV folder. I used to only use Google Docs because it nicely integrated into Gmail!

How many of my readers actually use online office suites? If you do, are you a Linux, Windows or Mac user (or heck, an AmigaOS one if you’re so inclined!).

A proper post is coming on Wednesday!

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